Swiss design is historically linked to printing and the static grid. In video games, we face perpetual motion. To maintain this rigor, we use post-processing shaders that realign every pixel to a perfect mathematical grid.
The goal is not to simulate reality, but to simulate the layout.
By using color quantization techniques and edge detection filters (Sobel) synchronized with our CSS grid system, we create a visual bridge between interface and gameplay. Every frame becomes a potential poster.